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The fantastic Worlds of Heroes Unlimited™ are violent, deadly and filled with diaboli cal villains, aliens, madmen, magic and monsters. Other-dimensional ...
Warning! Violence and the Supernatural

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This book may be inappropriate for young readers. The fantastic Worlds of Heroes Unlimited™ are violent, deadly and filled with diaboli­ cal villains, aliens, madmen, magic and monsters. Other-dimensional beings, godlings, mu­ tants, demons, psychic powers, super abilities, magic, insanity, combat, death, and heroic adventure are all elements of this book. Some parents may find the violence and supematural elements inappropriate for young readers/players. We suggest parental discretion. Please note that Aliens Unlimited™ is a work of fiction! NONE of t~,e aliens, monsters, super powers or depictions are real. None of us at Palladium Books condone nor encourage the occult, the practice of magic, the use of drugs, or violence.

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A supplement for the Heroes Unlimited™ RPG. Compatible with Palladium's entire Megaverse® and includes notes for use in Rifts® and the Rifts® Dimension Books Phase World®! 1

Dedicated to my parents and my wife. Mom and Dad for never making me grow up, get a haircut, or get a real job. To Cathy for all the hours of role-playing.

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Wayne Breaux Jr. 1994

Other books for Heroes UnlimitecP M Heroes Unlimited™ Game Master's Guide (2nd Ed.) Villains Unlimited™ Skraypers ™ Century Station ™ Mutants in Orbit™ Mutant Underground™ (coming soon) The NurseryTM (coming soon) Hardware Unlimited™ (coming soon)

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Excellent Companions

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Ninjas & Superspies™ RPG Mystic China™

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The Compendium of Contemporary Weapons™

The Compendium of (Ancient) Weapons, Armor & Castles™

Systems Failure™ RPG

Phase World® & Phase World® Sourcebook (Rifts®)

Third Printing -

December 1999

Copyright 1994 Palladium Books Inc. and Kevin Siembieda Revisions and new artwork Copyright 1999 Palladium Books Inc. All rights reserved, worldwide, under the Universal Copyright Convention. No part of this book may be repro­ duced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any simi­ larity, without satiric intent, of characters or persons living or dead, is strictly coincidental. Palladium Books®, Rifts®, The MechanoidS®, Phase World®, Megaverse® and After the Bomb® are regis­ tered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Aliens Unlimited, Heroes Unlimited, Villains Unlimited, Beyond the Supernatural, The Rifter, Mega-Damage, S.C.R.E.T.S, Atorians, Riathenor, Dark Breeze, Morphus, and other names, titles, character names and character likenesses are trademarks owned by Kevin Siembieda and Palladium Books Inc. Aliens Unlimited™ is published by Palladium Books Inc., 12455 Universal Drive, Taylor, MI 48180. Printed in the USA.

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Revised

Aliens Unlimited™ Written By: Wayne Breaux Jr. Additional Text, Rules & Development: Kevin Siembieda

-~~ Senior Editor: Kevin Siembieda Editors: Alex

MarCiniSzyn ~ ~£~~~

Additional Art: Apollo Okamura

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Interior Artist: Wayne Breaux Jr.

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Cover Painting: Wayne Breaux Jr. with Siembieda & Long

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James A. Osten ~...,~----z::::c Wayne Smith ~~~ . /l ~ Julius Rosenstein ~ ~

Art Direction & Keylining: Kevin Siembieda Typography: Maryann Siembieda Based on the RPG rules, text, characters, concepts and Megaverse® created by Kevin Siembieda.

Palladium Books On-Line: www.palladiumbooks.com ~

Special Thanks to Eric Breaux for his suggestions, Cathy Breaux for putting up with Wayne all these months, Kevin Long for reworking the background on the cover, and especially to Wayne for nine months of imaginative creation, writing and drawing of this exciting and detail packed sourcebook for Heroes Unlimited. I'd also like to thank C.J . for his understanding and company during production and to the usual gang of Palladium madmen for their work and dedication. - Kevin Siembieda, 1994 3

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Running a Galactic Campaign · . Creating a (alien) Character· . Step 1 : The Eight Attributes Physical Beauty & Alien Appearance · Step 2: Hit Points & S.D.C.· . . . . . Step 3: Determining Super Abilities . Step 4: Determining Education & Skills Step 5: Rounding Out One's Character New Skills . . . . . . . . . . . . . . . Expanded Alien Character Generation Tables· Alien Appearance & Bonuses . . Alien Physiological Modifications · Reasons for Coming to Earth· Familiarity with Earth· Money · . . . . . . . . Random Equipment . . Special Alien Weapons · Special Ranged Weapons Special Melee Weapons . Special Vehicles . . . . . Optional Alien Generation Tables· 1. Determining Alien Race· Table A · . . . . . . . . . . Table B.. .. .. .. . .. 2. Determining Super Abilities· 3. Determining Education & Skills· 4. Reasons for Coming to Earthy & Other Stuff· New Rules & Abilities by Super Power Category Bionics· . . Experiments . Magic· . . . Mutants· . . . Physical Training· . Psionics· . . . . . . Robotics . . . . . . Alien Watch Groups . . Earth Organizations & Individuals of Note· . Government Agencies. . Project Tyche . . . . . . Special Agent Fores . Project Secure· . . . . . Special Agent Sinder · Lock Down Teams· . Lock Down Team Alpha Ego · . . . . . Komodo· . . Tinker· . . . . Washington· . Civilian Organizations· . Triton Industries . . . . . Standard TST Field Team Arthur Harding . . . . . Shatter (super being) · . . Darclons (alien beings)· . Triton Industries (stats)· . TI Armor & Weapons of Note· Reach Up . S.H.O.C.K.· . . . . . . . . . . . .

Ander Michaels· . . . . . . . . Special S.H.O.C.K. Equipment· Galactic Organizations . . . . . . The Atorian Empire · . . . . . . Federation of Allied Races (FAR; alien) Niamese Coalition (alien)· . . . . . . Tagoniglomerate (alien) . . . . .. . Thissera-Micean Cooperative (TMC) . Space Pirates· . Dark Breeze . . Diatome Pirates Raiding Clans · . A Catalog of Aliens· Amphibian Races Axolotl .. Caecil· .. Cameroon Darkith . . Deurycans Mantella Sorinam· . Xenopus · Aquatic Aliens Cherion · Errasa Inennsi . Nattereri Salar .. Salvelinus· Tinalis· . Ape Aliens Anubios · Capucis· Cebus· . Dyteens. Maeus Thropo . Trogolo· Avian Races Elecians Gallopas Gymoy . Struthios Tagonicans · Threskians . Timneh · .. Canine Humanoid Aliens Canis· . Dergins· Latrans . Lupis . . Toyoc · . Vulpese · Wulf· . . Feline Allen Races . Altaicans Concol Felias· Giris · Linx · .

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Reptile Races · Aurovax· . Baccarus . Erittima . . Jenjorans· Nithians· . Qua-Trau· Thisseras · Humanoid Vegetation Races Standard Plant Features & Abilities Camleans · Chianas· Erythros· . Kisent· . . Lachinelians Sprekalians . Tedeschians Galactic Monsters & Evil Beings Brakkana · . . . . . . Cyklops-Serpentmen . Dark Breeze . . . . . Devourer Mound .. . Dop-elpoep: Doppleganger· Reipoc Doppleganger Erishik Doppleganger· Dragonoids . Lotha . . .

Mendoline Morphos Riathenors Vacuum Ghouls Vampyres · .. . Lilliamok Vampires· Weapons and Equipment Kisentite Weaponry· .. Energy Weapons · . . . Notable Melee Weapons· Conventional Weapons· . Gimmick Weapons· . . . Special Large Caliber Firearms Special Ammunition . . . . . Advanced Bows & Arrows . . Advanced Weapon Features· Incendiary Weapons· Cold Weapons . . Energy Weapons· Stun Weapons . Sonic Weapons· . Body Armor· . . . Power Armor . . . Special Features for Armor · Other Equipment . . . . . . Humanoid Robots & Androids Vehicles . . .. Military Vehicles . . . . . Spacecraft . . . . . . . . Alphabetical List of Aliens·

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Humans & Humanoid Alien Races Aluta . . Arerri . . Arismal · Atorian . Darakans · Hathas . Kassans Klikita · . Manarr . Naidens · Rotharrs Shissans Silisons· Swips · . Titons· . Insect Races Superhuman Insect Abilities Danaus· Lixilas· . Manteze Photins . Pyralis . Relogians · Xippus .. Humanoid Mineral Races Standard Natural Abilities . Basanite . Fredulians Lassinikes Liconians . Miceans· . Raldemeans Stoans . ..

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Running a Galactic Campaign

for help? And there are a zillion other ways to get off-world and friendly with aliens: getting zapped by an enemy's transdimensional energy beam or caught in an experimen­ tal dimension spanning machine or alien device, magic, freak dimensional anomaly, a dimensional Rift, cosmic disturbance, or accidently or deliberately stowaway on an alien spacecraft they were investigating. Those who work for the government or a large corporation can volunteer or be ordered to participate in space missions. Established heroes may even have allies from outer space who ask them for help every now and then. And so on. Meanwhile, back on Earth, alien characters can be fun and exciting heroes and villains who have come to Earth as explorers, refugees, interstellar police, bounty hunters (good or evil; pursuing alien criminals or refugees who are hiding on Earth or whom they believe are hiding on Earth), space pirates, childish pranksters, alien experi­ menters (good or evil; making mutants, monsters and/or super-powered heroes or villains), spies, criminals, preda­ tors, monsters, or world conquerors. They can be pitted against heroes as villains, misunderstood heroes against heroes, join the player characters as fellow heroes, appeal to them for help, fight the authorities (and our heroes be­ cause they are misunderstood or overreact or are pursued by a dark force), have been rocketed to Earth as infants, and ... , well, I think you get the picture.

It is likely that every Heroes Unlimited campaign has had at least one adventure that involved or revolved around an alien visitor or villain. However, aliens are com­ paratively uncommon in an Earth setting and in adven­ tures in the outer reaches of space, even less so. Aliens Unlimited opens up new horizons for super hero and sci­ ence fiction adventures. This book should spark countless ideas. Space adventures are an exciting and refreshing change of pace from normal Earth-based routines. Getting super hero characters involved with alien beings and space adventures is easy too. Established characters can be kidnapped as prizes or slaves for some powerful other­ worldly force, emperor, or madman. As unwilling champi­ ons ("Fight for our cause or we do not return you!" Or "We'll kill you." etc.), our heroes may find themselves caught in an interstellar war or scheme for conquest. They may be forced to play along (or innocents may suffer) until they can find a way out or a plan to defeat their cap­ tor/enslaver. This can lead to all kinds of subplots and po­ litical intrigue that could last years. Perhaps they are approached by desperate aliens who have turned to them, Earth's greatest heroes, to help save them from, fill in the blank. How can any self-respecting hero turn down such an impa!"sioned (and flattering) plea 6