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ISBN 1 -56504- 129- 1. WW 2058 $10.00 makes up only one part of the Ventrue'r world, though it is an extremely important part. The vampires of Clan Ventrue.
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makes up only one part of the Ventrue’r world, though it is an extremely important part. The vampires of Clan Ventrue understand that power has value only as a means to an end, not an end in itself. Thus they use their vast resources to extend their reach, all the while watching and waiting for the right moment - the right moment to strike. For there are even worse things in this world than vampires, and the Ventrue

The effect Ventrue have had on the 10 sample characters suitable for players and Storytellers; and additional information on how the Ventrue control both mortals and Kindred - and whom they most fear.

ISBN 1-56504-129-1 WW 2058 $10.00

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Special Thanks to: Josh T h e Hammer”Timbrook, for turning out the righteous White Wolf Magazine art in that warlike British style.

Written by: Andrew Greenberg Edited by: Robert Hatch Layout and Typesetting: Kathleen Ryan

Sam “Vacation Man” Chupp, for following the wind when his Wraith duties were done.

Art: Joshua Gabriel Timbrook, Eric Hotz, Jost Amman, Tobias Stimner, Geofroy Tory, Oronce Fince, Albrecht Durer, and Jan van Eyck.

Chris “Tales of Nassau” McDonough, for filling us in on the colorful details of his boating expedition.

Art Director: Richard Thomas Front Cover Art: Timothy Bradstreet, Grant Goleash

Michelle “Sock Her” Prahler, for spending her Sundays running around, kicking a ball and aggravatingthat weekend headache.

Cover Design: Lawrence Snelly

Ben “Big Debts” Monk, for learning just how much he owes Andrew and Ken as a result of avoiding the gym. Stephan “Chainsaw” Wieck, for discovering that Street Fighter had gone an eensie bit over its page count. Aileen “Ever So Coordinated” Miles, for wearing just the right outfit for every character she plays.

Larry “Don’tTell Them Who I Really Am” Schnelli, for not

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letting us publish his real name.

4598 STONECATEIND.BLVD. MTN., GA 30083 GAME STUDIO 01994 by White Wolf, Inc. All rights reserved. Reproduction without the written permissionof the publisher is expressly forbidden, except for the purpose of reviews. Vampire: The Masquerade and Clanbook: Ventrue are trademarks of White Wolf, Inc. All characters, names, places, and text herein are copyrighted by White Wolf, Inc. Order of Hermes (Mercury) is a trademark of Wiards of the Coast, Inc., are from the Ars MagicaTMgame, and are used with permission. A n Magica is a trademark of Wizards of the Coast, Inc. The mention of, or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Because of the mature themes involved, reader discretion is advised.

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Clanbook: Ventrue

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WordfrrmrttrewhifeWolf GameStndio Okay, you’ve taught us a lesson. No matter what we try, we can’t get you to send in SASE‘s with your letters and questions. For you we are starting up “Ask White Wolf,” a regular column in White Wolf Magazine. Any rules questions and such we get will be answered there. If you want a personal answer or Writers Guidelines, you must still send us a SelfAddressed, Stamped Envelope (SASE).

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CHAPTER ONE: THE ETERNAL BOOK 7 CHAPTER TW0:THE D%STI[NGU%SHED HISTORY OF CLAN VENTRUE 13 CHAPTER THREE: TRADITIONS OF THE VENTRUE

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95 CHAPTER FOUR: VENTRUE TEMPLATES

Contents

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