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Second Interaction

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Feb 5, 2017 - Brown Stump (#) in 2,2; Black Stump (#) in 3,4. BodyMove actions ... They are always the most right justified and are in black. When the body ...
Second Interaction © John H Andreae Conversation between robot B (baby) with PP brain and robot A (adult) controlled by Teacher (me). World configuration at start: Surrounding Wall not shown.

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Robot B (upper case) facing East in row 1, col 2. Cake C in row 1 col 5. Object can be Cake or Roll R. Robot A (lower case) facing West in row 2, col 5. Brown Stump (#) in 2,2; Black Stump (#) in 3,4.

BodyMove actions are FORWARD, LEFT, RIGHT, WAIT, PAT and SLAP. If the learning brain PP fails to choose a BodyMove for robot B, the random Reflex-Motion algorithm RM selects BodyMoves for robot B. The algorithm may be found in Fig. 5 of the accompanying Report. If the Object is in front of a robot, a FORWARD BodyMove is described as a Push, Squeeze or Squash according to whether there is one empty square (Space) into which the Object can be Pushed, or two Spaces into one of which the Object can be Squeezed, randomly chosen, or no Space in which case the Object is Squashed and vanishes (is consumed), a new Object (Cake) appearing in one of the other Spaces in the World, randomly selected. The robot that Squashes the Object is automatically approved. Hand Pointing actions are PointYou y, PointMe m, PointObject o, PointBrownStump i, PointBlackStump j, PointNWcorner nw, PointNEcorner ne, PointSEcorner se, PointSW corner sw. Speech actions are any Word introduced by teacher through robot A, the first letter being upper case. A Speech action also has Intonation: FLT flat, DRP drop, CMD command, RIS rise (for questions), YES approve, NEG disapprove. A Speech action also has Stress: If a Word is stressed it is preceded by

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