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Tutorial 5 Making a Document Interactive
Objectives • • • • •
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Explore the different button states Add a button from the Button library Create a button Learn about actions Add actions to buttons
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Objectives • • • • •
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Add actions to frames Compare different types of sound effects Learn how to acquire sounds for your documents Add sound effects to buttons Add a background sound to a document
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Exploring Different Button States
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• Buttons: symbols with a four-frame Timeline • Four frames correspond to four button states – Up: button’s default state – Over: responds to a mouse rollover – Down: button appearance after being clicked – Hit: represents clickable (active) area of button
• Movies with interactive controls raise user interest • Add buttons to quickly provide interactive controls New Perspectives on Adobe Flash CS3
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Exploring the Different Button States
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Adding a Button from the Buttons Library
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• Flash Common Libraries provide ready-made symbols • The Buttons library: a member of Common Libraries • Accessing button symbols in the Buttons library – Go to Window Common Libraries Buttons – Drag button symbol to the Stage or Library
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Buttons Library Panel
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Label Added Below the Button
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Creating a Custom Button
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• Buttons can take on various forms – Examples: rectangles, ovals, and text • Two commands used to create a button – Convert to Symbol: converts existing object on Stage – New Symbol: creates button in symbol-editing mode
• Modify four button frames in symbol-editing mode • Stop and Play buttons will be added to the Banner – Text will be added to help identify button functions New Perspectives on Adobe Flash CS3
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Play Button Instance Added to the Document
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Aligning the Buttons
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• Similar objects in a document should be aligned • Align buttons vertically or horizontally – Buttons should also be evenly spaced
• Use the Align panel to align a group of objects • Alignment specifications for buttons in the banner – Three buttons should be aligned by bottom edges – Buttons should also be evenly spaced
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Three Buttons Aligned and Evenly Spaced
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Understanding Actions • • • •
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ActionScript: Flash’s programming language Action: instruction used to control an animation Script: a set of one or more actions Event: situation triggering execution of a script – Example: clicking a button and then releasing it
• Event handler: tells Flash how to manage an event – Example: on release of button, stop an animation
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Sample Script
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Adding Actions Using the Actions Panel
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• Actions panel provides two modes of operation – Normal mode: developer writes scripts – Script Assist mode: guides scripting of actions
• Actions toolbox: actions directory to panel’s left • Behaviors: pre-written ActionScripts • Add behaviors to objects through Behaviors panel • Add actions to banner buttons for animation control – Actions are added to instance of buttons on the stage New Perspectives on Adobe Flash CS3
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Stop Script
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Adding Actions to Frames
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• Actions in a frame execute when a frame is played – No event handler is required
• Control sequencing of frames using frame actions – Example: add play action in last frame to create a loop
• Label frames before referencing in script • Create a separate layer to add frame actions • Use of a frame action in the banner – Displays text animation only once
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Frame Action
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Using Sounds in a Flash Animation
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• Sounds may play continuously in the background • Sound effects can be added to button instances – Buttons with sounds are more interactive
• Sounds can be synchronized with the animations • Sounds can be added in the form of voice narrations
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Using Sounds in a Flash Animation
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• Event sounds – Default sound type – Play after the entire sound has downloaded completely – Not synchronized with the Timeline
• Stream sounds – Synchronized with the Timeline – Begin playing during file download – Example: narration matches text animation New Perspectives on Adobe Flash CS3
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Finding Sounds for Animations
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• Some sources for sounds – Sounds created by developer in sound-editing program – Prerecorded sounds on CDs, DVDs, or the Web
• Sounds must be imported into a Flash document • Flash Kit’s Web site: http://www.flashkit.com – Go to Sound FX or Sound Loops
• Check license before using prerecorded sounds
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Flash Kit’s Web Site
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Adding Sounds to a Documents • • • • •
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Sounds are imported into the document library Sounds are represented by a waveform Separate layers should be created for each sound Sound may only be added to keyframes Adding and using sounds – Select keyframe in Timeline for sound placement – Add sound from Library or Property inspector’s Sound list – Sound plays when playhead reaches the keyframe
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Sample Sound in the Library Panel
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Changing the Sound Sync Settings
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• Control sound using settings in Property inspector • Sync list box options – Set sound to event or stream type – Control when event sounds start and stop
• Loop setting: causes sound to play continuously • Repeat setting: specifies number of times to play • Effect list box: modifies the way a sound plays New Perspectives on Adobe Flash CS3
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Sound Settings
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Sound Settings • • • •
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A background sound will be added to the banner WAV sound should first be imported to Library Experiment with various effects, such as Fade In Add action to Mute button to turn off sound