VAMPIRE COUNTS. 750 points. HEROES (0-188). (150/20%). Vampire (105).
Unit cost: 150. M WS BS S T W I A Ld Sv. Vampire. 6. 6. 4 5 4 2 6 4. 7. Equipment:
...
VAMPIRE COUNTS (150/20%)
HEROES (0-188) Vampire (105)
Vampire
750 points
Unit cost: 150
M
WS
BS
S
T
W
I
A
Ld
6
6
4
5
4
2
6
4
7
5 Black Knights
Sv
Equipment: Hand weapon Special Rules: The Hunger, Undead, Vampiric Options: Biting Blade (+10) Magic: Level 2 Wizard (+35); The Lore of Vampires
(140/18.5%)
SPECIAL (0-375)
Unit cost: 140
M
WS
BS
S
T
W
I
A
Ld
Sv
Knight
-
3
0
4
4
1
3
1
6
2+
Hell Knight
-
3
0
4
4
1
3
2
6
2+
Skeletal Steed
8
2
-
3
-
-
2
1
-
-
Unit size: 5 (105) Special Rules: Killing Blow (riders only), Spectral Steeds, Undead
(310/41.3%)
CORE (188+) 20 Zombies
Zombie
Unit cost: 60
M
WS
BS
S
T
W
I
A
Ld
Sv
4
1
0
3
3
1
1
1
2
-
Equipment: Hand weapon, heavy armour, shield, Hell Knight (+10), barding (+15), lance (+10)
(150/20%)
RARE (0-188) 3 Cairn Wraiths
Unit size: 20 (60)
Unit cost: 150
M
WS
BS
S
T
W
I
A
Ld
Sv
6
3
0
3
3
2
2
3
5
-
Special Rules: Always Strikes Last, The Newly Dead, Undead
Wraith
17 Skeleton Warriors
Unit cost: 105
Unit size: 3 (150)
M
WS
BS
S
T
W
I
A
Ld
Sv
Special Rules: Chill Grasp, Ethereal, Terror, Undead
Skeleton
4
2
2
3
3
1
2
1
3
5+
Equipment: Great weapon
Champion
4
2
2
3
3
1
2
2
3
5+
SPECIAL RULES Unit size: 17 (85) Special Rules: Undead Equipment: Hand weapon, light armour, shield, Champion (+10), standard bearer (+10), spears
17 Skeleton Warriors
Unit cost: 105
M
WS
BS
S
T
W
I
A
Ld
Sv
Skeleton
4
2
2
3
3
1
2
1
3
5+
Champion
4
2
2
3
3
1
2
2
3
5+
Unit size: 17 (85) Special Rules: Undead Equipment: Hand weapon, light armour, shield, Champion (+10), standard bearer (+10), spears
5 Dire Wolves
Dire Wolf
Unit cost: 40
M
WS
BS
S
T
W
I
A
Ld
Sv
9
3
0
3
3
1
3
1
3
-
Unit size: 3 (40) Special Rules: Slavering Charge, Undead, Vanguard
Chill Grasp. A Wraith can substitute all of its Attacks in close combat for a single Chill Grasp attack. The Wraith makes a single Attack; if this Attack hits, then it will automatically wound. No armour saves are allowed against the Chill Grasp Attack. The Hunger. Whenever a character with this special rule kills one or more enemy models in close combat, roll a D6 at the end of the Close Combat phase. On the roll of a 6, the character recovers a single Wound lost earlier in the battle. The Newly Dead. Zombie units can be increased beyond their starting size by spells and effects that add models to an existing unit. In addition, when Zombie units are successfully targeted by the Invocation of Nehek spell, they regain an extra D6 Wounds. Slavering Charge. In a turn that they successfully charge, Dire and Doom Wolves add +1 to their Strength. Spectral Steeds. A model mounted upon a model with this special rule gains the Ethereal special rule for the purposes of movement only. They do not suffer the movement penalty for being barded. Undead. All units with the Undead special rule are Unbreakable, Unstable and cause Fear. In addition , units with the Undead special rule cannot make march moves unless within 12” of the army General (or have the Vampiric special rule), in which case they can march as usual. Lastly, when a unit with the Undead special rule is charged, it can only elect to hold. Vampiric. Models with the Vampiric special rule never suffer Wounds because of a destroyed General.