OpenGL ES APIs provided by the Android framework provide a set of tools for
displaying high-‐end, animated graphics. • Benefit from the accelera6on of ...
Nov 26, 2013 ... Views, Canvas, Drawables, Paint. - Double buffering, bitmaps. - Animations. -
Graphics and multi threading, SurfaceView. Android graphics ...
android platform make android software prone to new kinds of bugs [2]. To resolve this problem, we suggested a new tool named Android Conversion Support ...
tool named Android Conversion Support Framework (ACSF). The ACSF has several functions which help to remove some repetitive or unnecessary tasks on the ...
Simple 2D Graphics. ▫ Creating a custom view. ▫ Using basic resources. ▫ Real-‐
time 2D Graphics (i.e. gaming). ▫ Using SurfaceHolder. ▫ Adding refresh threads.
Android Facts. • Open source. • Apache Public License v2. - Allows new files to
be kept proprietary. - Kernel-side is General Public License v2. • Apps normally ...
The Interactive Graphics Finite Element System, IGFES, is described along with its supporting ... Implementation of the graphics solutioi: can take two forms. First,.
The most direct way to program 3D graphics on Android is by ... 1. In principle,
any GPU that supports OpenGL ES 1.1. 2. GPUs such as the Adreno 200 or ...
Unicon sources and the configuration and installation process. For more ... other C structures from graphics.h as well as pointers into the window system library structures. .... Unicon interpreter pauses at regular intervals in between its virtual m
To the best of our knowledge no ... metry as the main semantic cue for shape analysis. ... cated substructures, possibly with support in multiple hierarchy. ..... The common idea .... by SFARR (more details later), were presented in a ..... select tw
SUPPORT LIBRARY FOR GRAPHICS AND IMAGE 0 ... to different machines with a remote shell. ... allel computer to accelerate the generation of image. There.
SHARC's virtual Direct3D driver is based on open source WineX's D3D driver which im- plements Direct3D support by wrapping Direct3D API over. OpenGL.
... apps below to open or edit this item. pdf-1171\pro-android-media-developing-graphics-music ... s-for-smartphones-and
m Interface ( erged in Sep. KitKat. Hop ate, is in alph mobile dev. 2007 along tware, and ces. (API) Versio ptember 200 pe the new habetical or vices come i.
Nexus 7 tablets running Android. ○ Nexus 10 tablets running Android.
Requirements. To support Android 4.0 running on pure Google devices, you must
be ...
Adding Exchange user accounts (via an ActiveSync server), and enforcement of some mailbox policies (as described in âS
Simple graphics, no updating. ▫ Draw to a Canvas. ▫ More complex graphics, with
regular updates ...
Jul 26, 2006 ... OpenOffice.org ... Maintainer: Peter Kupfer, [email protected] .....
Graphics can be very useful aids to presenting data in OpenOffice.org ...
Dynamic Graphics in R. Phil Spector. Statistical Computing Facility, UC Berkeley.
February 12, 2009. 1 Introduction. The tcltk package of the R programming ...
Apr 24, 2010 ... [email protected] ... Based on OpenOffice.org 3.2. .....
Graphics can turn an average document into a memorable one.
The Journal of Polish Society for Geometry and Engineering Graphics. Volume 16 ... animation, audio description, and interactive excercises. Many software ...
Page 3. 4. In Chapter 6 of Mastering Delphi 5, I introduced the Canvas object,
Windows painting process, and the OnPaint event. In this bonus chapter, I'm
going ...
Bayesian optimization methods such as MCMC furnish ways to test that our prior .... image-based rendering techniques (IBR [Chen and Williams 1993]).
purpose processors, with or without ISA extensions for 3D, or by specialized graphics ... extension to Intel x86 [5], AltiVec extension to PowerPC [6],. 3DNow! in AMD x86 [7], and MIPS-3D extension to MIPS64. [8]. However, these ..... [11] NVIDIA Cor
The Android plaYorm supports both 2D and 3D graphics: – 2D graphics is ... High
performance 3D graphics is based on the OpenGL ES 1.0 library. • Choice of ...
Graphics Support in Android
Android and Graphics • The Android pla4orm supports both 2D and 3D graphics: – 2D graphics is powered by a custom library – High performance 3D graphics is based on the OpenGL ES 1.0 library
• Choice of the graphics approach within your applicaGon is driven by the need: – Graphics and animaGon for staGc applicaGons – Graphics and animaGon for interacGve games or 3D rendering
COMP 355 (Muppala)
Multimedia
2
2D Graphics • 2D graphics can be approached in one of two ways: – Using a View object: drawing of graphics handled by the system’s normal view hierarchy drawing process • Suitable for simple graphics that do not need to change dynamically • Draw to the background of a view or to an ImageView in the layout
– Canvas: use the appropriate class’ draw() methods and passing them the canvas • Suitable for applicaGons where your applicaGon needs to frequently re-‐ draw the screen
COMP 355 (Muppala)
Multimedia
3
2D Graphics with Drawables • Make use of Drawables for drawing shapes and images to a View – Drawable class – Subclasses: BitmapDrawable, ShapeDrawable, PictureDrawable, LayerDrawable etc.
• Drawables can be defined and instanGated in three ways: – Using an image saved in your project resources – Using an XML file that defines Drawable properGes – Using normal class constructors in code
• Drawable resources usually stored in res/drawable folder of your project COMP 355 (Muppala)
Multimedia
4
Drawables • Drawables may take a variety of forms:
– Bitmap: the simplest Drawable, a PNG or JPEG image. – Nine Patch: an extension to the PNG format allows it to specify informaGon about how to stretch it and place things inside of it. – Shape: contains simple drawing commands instead of a raw bitmap, allowing it to resize be^er in some cases. – Layers: a compound drawable, which draws mulGple underlying drawables on top of each other. – States: a compound drawable that selects one of a set of drawables based on its state. – Levels: a compound drawable that selects one of a set of drawables based on its level. – Scale: a compound drawable with a single child drawable, whose overall size is modified based on the current level.
• Let us examine some of these next • Detailed informaGon and examples can be found in Android documentaGon
COMP 355 (Muppala)
Multimedia
5
Bitmap Drawables • We have already seen the use of ImageView to include images into the layouts • Also can use XML to include bitmaps with modificaGons into the layouts • Example: