Suggested Reading. ⢠N. Alon, S. Ben-David, N. Cesa-Bianchi, and D. Haussler Scale-sensitive. Dimensions, Uniform Convergence, and Learnability.Journal of ...
A better teaching method is to use the active learning environment, which can be created using interactive lecture demonstrations. Based on the active learning ...
Mar 20, 2014 - Broad application of answer set programming (ASP) for declarative problem solving requires the development of tools supporting the coding ...
Mar 20, 2014 - AI] 20 Mar 2014. Interactive Debugging of ASP Programs. Kostyantyn Shchekotykhin. University Klagenfurt, Austria [email protected].
Data Formats and Dissemination. 13. Data Management and Maintenance. 13. 8.
... TOME will visualize the topics that characterize each archive, as well as the ...
Feb 14, 2012 ... the Cucumber textbook (I may also refer to it as the “testing” textbook) ... At the
start of Chapter 3 of the Cucumber book, take a look at the first.
Sep 17, 2013 ... Example. Does the equation x = cos(x) have a solution? ... This idea is given a
careful statement in the intermediate value theorem. Theorem 1 ...
Jan 14, 2010 - In mathematics and many programming languages, we define a func- .... first step we introduce a judgment
request repetition. One more time please. Can you repeat (more slowly)?. What was the question? Sorry, I didn't catch the last part. Repeats and emphasizes.
Think of some lectures you have either delivered or attended. .... Students, Build
Memory, and Deepen Comprehension (A Strategic Teacher PLC Guide) ...
Jun 7, 2012 - 4.5.1 Precision, Recall and F-Measure . ...... first ten digits with an astonishing accuracy of 97 to 99%
results are displayed immediately on the teacher's notebook PC; the teacher can ..... best devices for the Interactive Lecture are modern, light-weight notebooks.
Oct 17, 2011 - 5 Dealing with uncertainty about the effects of treatments 50. 6 Fair tests of .... The placebo effect, s
Oct 17, 2011 - in terms. Of course medical knowledge is finite and with any individual the ... medical treatments best m
Jun 7, 2012 - of the available data, as for example a search function or automatic key terms and summaries. ...... A lon
A plausible approach to developing such a visualization tool is to re-implement the ... within our application architecture, including classes (top- level, inner, and ...
In: IEEE International Conference on Robotics and Automation, 1998. Interactive Generation of ... the Programming by Demonstration (PbD) paradigm that were ...
C4 2008-09 Papers by Topic - Parametric & Implicit Equations.pdf. C4 2008-09 Papers by Topic - Parametric & Impl
Topics in force: (12/09) Topic 9017- REACHED CONSENSUS. That the current
policy be amended to include language that is in adherence to the 9th tradition.
Australasian Journal of Educational Technology, 2015, 31(3). ... consider when deciding when to use lecture videos as learning resources in higher education.
Study Designs. ○ Single Dose / Multiple Dose. ○ Standard 2×2 Cross-over. ○
Parallel Groups. ○ for more than 2 Formulations. Bioavailability / Bioequivalence
.
Australasian Journal of Educational Technology, 2015, 31(3). ... observed associations were weak, the level of content difficulty may be an important factor to.
Jul 30, 2011 - bilingual topic modeling for language model adaptation by combining .... bilingual LSA framework is also capable of adapt- ing the translation ...
Protocol Issues. ○ Whatever Procedure you have not stated a-priori in the
Protocol may not be accepted by. Regulatory Authorities! Planning Phase.
Picking • Identify a user-defined object on the display • In principle, it should be simple because the mouse gives the position and we should be able to determine to which object(s) a position corresponds • Practical difficulties
Objectives • Learn to build more sophisticated interactive programs using - Picking • Select objects from the display • Three methods
- Pipeline architecture is feed forward, hard to go from screen back to world - Complicated by screen being 2D, world is 3D - How close do we have to come to object to say we selected it?
- Rubberbanding • Interactive drawing of lines and rectangles
• OpenGL can render in one of three modes selected by glRenderMode(mode)
- Most general approach but most difficult to implement
-GL_RENDER: normal rendering to the frame buffer
(default)
• Use back or some other buffer to store object ids as the objects are rendered • Rectangular maps
-GL_FEEDBACK: provides list of primitives rendered
but no output to the frame buffer -GL_SELECTION: Each primitive in the view volume generates a hit record that is placed in a name stack which can be examined later
- Easy to implement for many applications - See paint program in text
• Initialize name buffer • Enter selection mode (using mouse) • Render scene with user-defined identifiers • Reenter normal render mode
•glInitNames(): initializes name buffer •glPushName(id): push id on name buffer •glPopName(): pop top of name buffer •glLoadName(id): replace top name on
Using Regions of the Screen • Many applications use a simple rectangular arrangement of the screen
• As we just described it, selection mode won’t work for picking because every primitive in the view volume will generate a hit • Change the viewing parameters so that only those primitives near the cursor are in the altered view volume
- Example: paint/CAD program
tools drawing area
menus
• Easier to look at mouse position and determine which area of screen it is in than using selection mode picking
- For line can use first mouse click to fix one endpoint and then use motion callback to continuously update the second endpoint - Each time mouse is moved, redraw line which erases it and then draw line from fixed first position to to new second position - At end, switch back to normal drawing mode and draw line - Works for other objects: rectangles, circles
- Cannot write temporary lines this way because we cannot recover what was “under” the line in a fast simple way
Immediate and Retained Modes • Recall that in a standard OpenGL program, once an object is rendered there is no memory of it and to redisplay it, we must re-execute the code for it - Known as immediate mode graphics - Can be especially slow if the objects are complex and must be sent over a network
• Most OpenGL functions can be put in display lists • State changes made inside a display list persist after the display list is executed • Can avoid unexpected results by using glPushAttrib and glPushMatrix upon entering a display list and glPopAttrib and glPopMatrix before exiting