Using Image Processing Techniques to Automate Chess Game ...

1 downloads 0 Views 614KB Size Report
position of chess pieces. Use above information to automatically record the play in standard algebraic notation in real time. 2 gdilleperuma@gmail.com ...
G.D. Illeperuma Department of Physics University of Colombo

USING IMAGE PROCESSING TECHNIQUES TO AUTOMATE CHESS GAME RECORDING 1

[email protected]

OBJECTIVES 



Use a web camera to capture video of a chess game and analyze the video to determine the position of chess pieces. Use above information to automatically record the play in standard algebraic notation in real time.

2

[email protected]

ADVANTAGES Does not require special hardware  Most of the chess boards can be used without modifications  Can be implemented under standard game conditions  Can record multiple games simultaneously  Game positions can be easily published, printed or can be shared through the internet 

3

[email protected]

DISADVANTAGES Requires a computer  Determining the time between movement is still in the development phase 

4

[email protected]

SETUP 





Camera was positioned above the chess board Computer captured the video stream MATLAB / Simulink was used to analyze the images 5

[email protected]







Camera was set to (800 ×600) px with 1 fps frame rate. Initial setup was a board without any pieces Using the alternative colors of the squares of the board, board was separated from the background. Board was selected and cropped

550 500

Projected summation of gray values



450 400 350 300 250 200 150

100

0

50

100

150

200

250 Pixels

300

350

400

450

500

6

[email protected]



   

When the game was being played an image was captured every second and was compared with the image of the empty board. Black pieces decreased the brightness White pieces increased the brightness Shadows decreased brightness Glares increased brightness g

g

180

50

200

50

50 160

100

100

100 140

150

150

150

150

120

200 200

100

200

100

250 250

250

300

300

80

300

60

50

350

40

350

350

400

400

20

400 50

100

150

200

250

300

350

400

50

100

150

200

250

300

350

400

0

50

100

150

200

250

300

350

400

0

7

[email protected]







Using a threshold pixels with high brightness change were selected Using median filters salt and pepper noise was removed By analyzing the shape and size further identifications were made

8

[email protected]

By comparing the present position of chess pieces to the previous positions movement was detected  Separate function converted these movements to standard algebraic chess notations. 

Deduced board positions Image from camera

1 2 3 4 5 6 7 8 2

4

6

8

9

[email protected]

PROBLEMS FACED



If the image was captured while player is holding a chess piece, that image should not be processed further.. To identify such incidents a thin boarder around the board was compared with the initial boarder. Any sudden drop in brightness was identified as a ‘mid-movement image’ g 300

50 250

100 150

200

200 Itensity



250

150

300 100

350 400

50

450 50

100

150

200

250

300

350

400

450

500

0

1

2

3

4

6 5 Section

7

8

9

10

10

[email protected]

FURTHER DEVELOPMENT 



A pizzo sensor attached to the board is noted to provide an electric impulse each time a chess piece is put on the board. Once connected to the ‘mic-input’ of the sound card of the PC, this signal may be used to determine exactly when the piece was put on the board. 11

[email protected]

CONCLUSIONS A standard personnel computer connected with a web camera can be used to record chess games.  Simple programs written in Simulink can be used for the image processing and identification of chess pieces.  Games can be recorded in real time. 

12

Suggest Documents